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White dwarf magazine list
White dwarf magazine list











white dwarf magazine list
  1. #White dwarf magazine list manual#
  2. #White dwarf magazine list series#
  3. #White dwarf magazine list free#
white dwarf magazine list

They exist solely as a game in themselves. The problem with these “puzzle dungeons” is that they make little sense in any kind of logical or realistic game-world.

#White dwarf magazine list series#

The prime example is Don Turnbull’s “ Greenlands” dungeon from which he presents the “ Alice in Wonderland” levels (mostly a series of Orc-and-Pie rooms) and the Lair of the Demon Queen, where solving a riddle gets you a fight and some treasure. The predominant concept of the time seems to be that a Dungeon Master creates a single huge dungeon (a la Greyhawk and Blackmoor) that he keeps “stocked”, and that it must be some kind of designed challenge where rooms present puzzles and obstacles for players to solve. There are only a few complete adventures published in this period. The last evidently never took off, as bar one article it is never heard of again, but the others did relatively well, with RuneQuest and Traveller emerging as market leaders over the others (despite Don Turnbull doubting the appeal of Traveller in his review). Also released during this run are Traveller, RuneQuest, Chivalry and Sorcery, Tunnels and Trolls, and Starships and Spacemen. Empire of the Petal Throne exists but, bar a few monster conversions (and one scenario much later on), never really features in WD. Metamorphosis Alpha is the other existing game, but during the period under discussion Gamma World is released, a game that essentially relocates MA and updates the rules a bit.

#White dwarf magazine list manual#

By the end of this period the Monster Manual and Players Handbook have been released and reviewed (10/10 for the PHB, the MM is reviewed before ratings are given). D&D is in the form now known as “Original D&D”, and is a real mish-mash of rules. Issue 4 has a cover by long-term GW artist John Blanche, and in issue 10 there are letters from Bryan Ansell and Pete Tamlyn, prominent names to come.Īt the beginning there are very few RPGs. Editor Ian Livingstone contributes a few reviews and monsters but is otherwise unseen. Most of the contributions come from two men, Don Turnbull and Lew Pulsipher. From Issue 7 onwards (a year into publication), WD gets a colour cover as opposed to the single colour covers of the first six.

white dwarf magazine list

These issues cover a span from June 1977 to January 1979, published bi-monthly and costing 60p. Private Eye's RPGNet thread (up to issue 39). Part Ten: Warhammer Takes Over (Issues 91-100). Part Nine: The Rise of Games Workshop (Issues 81-90). Part Seven: More Breadth, Less Depth (Issues 61-70).

white dwarf magazine list

The Ones Where I subscribed (Issues 51-60). Part Five: The Late Golden Age (Issues 41-50). Part Four: The Early Golden Age (Issues 31-40). Part Three: Rise of the Big Three (Issues 21-30). I'm sure that some contributers to the magazine must post on this forum - your comments are more than welcome.Ĭovers come from RPG.Net, and if you click on them you'll be taken to a table of contents on the same site for each magazine.

#White dwarf magazine list free#

I've tried to credit authors where I can although there are bound to be oversights.įeel free to chip in with comments, reminiscences, arguments etc. Finally, General Thoughts summarises the style of the era covered by the ten issues under discussion, and any particularly interesting changes in attitude or gaming style that occurs.Īs I said, this isn't a detailed issue-by-issue, page-by-page dissection of each magazine ( This thread by Private Eye covers that better, although only up to issue 38 or thereabouts.). Articles covers everything else, and looks at changing attitiudes to gaming as well as picking out some of the more interesting "crunch" from time to time. Scenarios discusses just that - nearly every issue contains at least one usable adventure, sometimes a mini-game instead. Games gives an indication not only of games covered by the magazine but also those that become available, often reviewed, some advertised only. Overall discusses the physical changes to the magazine in terms of layout, price and sometimes the range of topics covered. These articles are broken down into subsections. I'm not going page by page, but picking out particularly interesting examples of articles that are either representative of their era (for good or ill), are ideas that are worth resurrecting, or are predictions that prove either eerily prescient or amusingly mistaken. This is a read-through thread, but I'm not going to go issue by issue instead I shall be reviewing batches of ten issues at a time, from Issue 1 up to Issue 100. White Dwarf magazine, from its first issue in June 1977 until the end of the 1980s, gives an interesting history of the birth and expansion of role-playing games, through its own particular lens of the hobby in the UK and, later, as published or distributed purely by Games Workshop.













White dwarf magazine list